![]() Excrpt the d00d who spams small unfair trades. I Aid everyone in a new hood for a couple days. Not availing myself of all the features of the game is a choice I made for myself. I have found myself more often attacking for Tower Points than I once did. ![]() Both of these are steps in the right direction, and I commend Inno for taking them.Īs for me personally, I'm very, very reluctant to Plunder, usually doing so only if a Quest requires it. Further, many of the Event buildings we have been able to win lately seem to have city defense modifiers (even as some have military ATT boost modifiers as well). Cheif among them, in my opinion, is narrowing the Age rage of Neighborhoods so that other players are no more than + or - 2 Ages from you, which means that an active defense can be, with a bit of foresight and dedication, effective. Inno has- belatedly- seen that this was a major failing of their product (well, "major failing" if you were on the receiving end of the attacks.not sure if you'd agree if you were on the giving end of them) and they took and are taking steps to mitigate that. Yes, a few complained about Plundering period, but I never mustered much in the way of sympathy for them. ![]() Players three, four or even more Ages ahead of you were in the same Neighborhood and there was absolutely no way that you could put up any sort of defense- another feature of the game, that: a military defense for your city- that had any hope at all of staving off a successful attack. Most of the complaints regarding Plundering that I have read- and I've read plenty of them- is that the system was grossly unfair. I don't go all the way back to the launch date of the game, but I do go back a fair ways.
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